What is Fantasy-Sim?

Fantasy-Sim is a free multiplayer strategy game that you play in your browser. Five kingdoms share one map, and every one of them is run by the players in it: who wears the crown, who sits on the council, what the market pays and where the next war is fought. There is nothing to install and nothing to buy.

One world, turning once an hour

A village of thatched houses beside a river and a mill wheel, a castle on the hill beyond

There is one world, and everybody plays in it. A day in the world lasts an hour, so the things you may do once a day (work, train, eat, cross a border) come back every hour, and the world goes on turning whether you are there or not.

You begin as one person, born to one of five peoples (orcs, humans, dwarves, kinnaera and elves) in the capital of their homeland. Where you stand decides what you can do, and you move across the map one region a day.

Your first days

Work the land, and sell what it grows

Market stalls with sacks, jars and folded cloth under an arcade above the sea

Every character has a day's work in them. Found a company (a farm, a mill, a mine, a forge, a quarry and more), hire other players or take a job yourself. The weather decides what a farm brings in, and a drought is felt in the price of bread.

What you make is sold on the goods market, in the money of the country you sell in. Each kingdom mints its own currency, and the currency market is where one is changed for another.

Companies · The goods market · The currency market

Rule, or choose who rules

An empty marble throne under an arch, the sea and a white city beyond

Every country is a kingdom with one crown. Below it are the dukes, one for every region, and it is the dukes who choose the king. Beside them sits a council of twelve, elected by the citizens, which passes the country's laws: taxes, war, peace, the state religion.

Titles pass at death to an heir you name, and they can be taken by pressing a claim. Factions form around the council's seats, and nobody holds power for long without other players behind them.

Titles · The council · Claims · Factions

Keep a faith

A domed cathedral on a cliff above the sea, with waterfalls running from its walls

Three faiths compete for the world. Preach to grow yours, join a holy order, sit in the conclave that leads the church, or go out on an expedition to find one of the relics that strengthen whoever holds them.

Religion and the church

Go to war

A broken palisade and dropped shields on a snowy mountain pass

Wars are declared by a council and fought by the players who answer. Join a warband, take a front, and spend weapons and food to push it. Ground changes hands when a front is won, and a conquered region can rise against its new owner.

War

Hunt what settles in the hills

A cave mouth in a cliff at sunset, gold coins and a broken shield scattered before it

Monsters settle in the counties of the world. While one stands, its country is a little poorer; when it falls, everyone who struck it shares its hoard. Hunting is how a character gains levels, and it is open to anyone who can reach the county, whatever their country.

Hunting

Your house outlives you

A stone manor behind an orchard wall at sunset, mountains and a river valley beyond

People in Fantasy-Sim grow old and die. Marry, raise children, name an heir and build a manor for your family. When your character dies, you begin again as another, and what you owned comes with you.

Plague moves from region to region, the seasons turn, and storms, floods and droughts come and go. The world remembers what you did in its chronicle.

Your character · Dynasties, marriage and children · Manors

How to start

It is free, and it runs in your browser. Sign in with an account you already have; there is no password of our own to remember. Choose a people, a sex and a name, and you are standing in your homeland's capital. Your first character is given 250 gold to begin with.

You can also look around first: the map, the rankings and the manual are open to anyone.

Coming from another game?

Some of what you find here will be familiar if you have played one of these.