Fantasy-Sim is a free multiplayer strategy game that you play in your browser. Five kingdoms share one map, and every one of them is run by the players in it: who wears the crown, who sits on the council, what the market pays and where the next war is fought. There is nothing to install and nothing to buy.
There is one world, and everybody plays in it. A day in the world lasts an hour, so the things you may do once a day (work, train, eat, cross a border) come back every hour, and the world goes on turning whether you are there or not.
You begin as one person, born to one of five peoples (orcs, humans, dwarves, kinnaera and elves) in the capital of their homeland. Where you stand decides what you can do, and you move across the map one region a day.
Every character has a day's work in them. Found a company (a farm, a mill, a mine, a forge, a quarry and more), hire other players or take a job yourself. The weather decides what a farm brings in, and a drought is felt in the price of bread.
What you make is sold on the goods market, in the money of the country you sell in. Each kingdom mints its own currency, and the currency market is where one is changed for another.
Every country is a kingdom with one crown. Below it are the dukes, one for every region, and it is the dukes who choose the king. Beside them sits a council of twelve, elected by the citizens, which passes the country's laws: taxes, war, peace, the state religion.
Titles pass at death to an heir you name, and they can be taken by pressing a claim. Factions form around the council's seats, and nobody holds power for long without other players behind them.
Titles · The council · Claims · Factions
Three faiths compete for the world. Preach to grow yours, join a holy order, sit in the conclave that leads the church, or go out on an expedition to find one of the relics that strengthen whoever holds them.
Wars are declared by a council and fought by the players who answer. Join a warband, take a front, and spend weapons and food to push it. Ground changes hands when a front is won, and a conquered region can rise against its new owner.
Monsters settle in the counties of the world. While one stands, its country is a little poorer; when it falls, everyone who struck it shares its hoard. Hunting is how a character gains levels, and it is open to anyone who can reach the county, whatever their country.
People in Fantasy-Sim grow old and die. Marry, raise children, name an heir and build a manor for your family. When your character dies, you begin again as another, and what you owned comes with you.
Plague moves from region to region, the seasons turn, and storms, floods and droughts come and go. The world remembers what you did in its chronicle.
It is free, and it runs in your browser. Sign in with an account you already have; there is no password of our own to remember. Choose a people, a sex and a name, and you are standing in your homeland's capital. Your first character is given 250 gold to begin with.
You can also look around first: the map, the rankings and the manual are open to anyone.
Some of what you find here will be familiar if you have played one of these.