The Aldawyn manual

How the world behaves, written for someone playing in it, not someone building it. If you want to know why a value is what it is, or how it was recovered from the 2018 archive, that is ../../README.md and ../../openspec/. This is what to expect when you are there.

Chapters

What this manual promises

Everything here describes what the world actually does, and nothing here describes what it will do. Where the world computes something that affects nothing, it says so plainly rather than implying a consequence that is not there. A manual that promises more than the game delivers is worse than no manual.

Names, and the words they may not hold

A name, whether of your character, your house, a child, a company, a faction, a warband or an order, may hold Latin letters, with or without accents, numbers and spaces. Letters from other scripts are refused, because some of them look exactly like Latin ones.

Some words may not appear in any name or message. When one does, the game refuses it before anything is spent, tells you which word it was, and leaves what you typed in place so you can change it. Short words are only refused on their own, so an ordinary name that happens to contain one is fine. If a name of yours is refused and you think it should not be, tell us which word was named.

A name that breaks the rules after the fact can be replaced by a moderator. A moderated name is final: the owner cannot choose another.

Credits

The list of words names may not hold starts from the List of Dirty, Naughty, Obscene, and Otherwise Bad Words by Shutterstock and its contributors, used under CC BY 4.0. Which of its words this game leaves out, and how it matches the rest, is recorded beside the copy in the server's source.