The Fantasy-Sim manual

Fantasy-Sim is played in one world, Aldawyn, shared by everybody in it. Five peoples (orcs, humans, dwarves, kinnaera and elves) hold five kingdoms across twenty-five regions, and every crown, council seat, company and warband in them belongs to a player. Nothing waits for you: the world turns once an hour, and the weather changes, markets move and wars are fought whether you are there or not.

You play one person at a time. They are born, work, marry, fight, pray and grow old, and one day they die. What they owned passes to the next character you play, and the house they belonged to goes on. A life here is short and a family is long, so most of what you build is built for whoever comes after you.

This manual says what to expect when you are there: what each action costs, what it gives back, and the figures the world actually uses. If you are new, begin with your first days. Every other chapter can be read on its own, whenever a page of the game leaves you wondering.

Chapters

What this manual promises

Everything here describes what the world actually does, and nothing here describes what it will do. Where the world computes something that affects nothing, it says so plainly rather than implying a consequence that is not there. A manual that promises more than the game delivers is worse than no manual.

Names, and the words they may not hold

A name, whether of your character, your house, a child, a company, a faction, a warband or an order, may hold Latin letters, with or without accents, numbers and spaces. Letters from other scripts are refused, because some of them look exactly like Latin ones.

Some words may not appear in any name or message. When one does, the game refuses it before anything is spent, tells you which word it was, and leaves what you typed in place so you can change it. Short words are only refused on their own, so an ordinary name that happens to contain one is fine. If a name of yours is refused and you think it should not be, tell us which word was named.

A name that breaks the rules after the fact can be replaced by a moderator. A moderated name is final: the owner cannot choose another.

Credits

The list of words names may not hold starts from the List of Dirty, Naughty, Obscene, and Otherwise Bad Words by Shutterstock and its contributors, used under CC BY 4.0. Which of its words this game leaves out, and how it matches the rest, is recorded beside the copy in the server's source.